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Orcs Must Die! Wiki
Weaver Elemental

The Elemental Weaver, introduced on Chaos Chamber, level 11, enhances player combat prowess through added health, more powerful Weapons and enhanced potency for Spells.

Tier 1[]

Talent Enchanted Weapons

Enchanted Weapons[]

  • Cost: 1200 coins
  • Description: Gain Flame Crossbow and Holy Bladestaff
  • Prerequisite: None
Talent Mana Conservation

Mana Conservation[]

  • Cost: 1200 coins
  • Description: Spell primary costs are 30% cheaper
  • Prerequisite: None

Tier 2[]

Talent Blinding Stun

Blinding Stun[]

  • Cost: 800 coins
  • Description: Improved Crossbow stun area and duration
  • Prerequisite: Enchanted Weapons
Talent Adrenaline Rush

Adrenaline Rush[]

  • Cost: 800 Coins
  • Description: Player health doubled; After melee kills the player gains 30% extra speed
  • Prerequisites: Enchanted Weapons
Talent Icy Winds

Icy Winds[]

  • Cost: 500 coins
  • Description: Frost effects +33% duration; wind belt 33% increased force.
  • Prerequisite: Mana Conservation
Talent Fire Storm

Firestorm[]

  • Cost: 800 coins
  • Description: Fireball DOT effect +50%; lightning bolt hits one extra target.
  • Prerequisite: Mana Conservation

Tier 3[]

Talent Charged Weapons

Charged Weapons[]

  • Cost: 1900 coins
  • Description: Crossbow and Bladestaff kills grant 5% of the mana bar.
  • Prerequisite: Any Middle Tier Elemental Weaver Ability
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