FANDOM


This is the list of all known tags, their known attributes and their known child nodes. The list was culled from the XML files that came with the OMD modding tool

Tag Attributes Children
<AIActivateFilter> <FilterName>
<EndTag>
<TargetEntity>
<Permanent>
<Simulation>
<AIAttackTarget> <LeashTime>
<LeashForTraps>
<MovementCategory>
<RunAndAttack>
<EndTag>
<Leash>
<ChargeDistance>
<NoLeash>
<SingleAttack>
<StuckCheck>
<AttackAngle>
<AggroAction>
<DeaggroAction>
<FirstAttackAction>
<AIController>
<AIControllerComponent> name
dlcID
<UpdateFrequency>
<OnslaughtCount>
<LootTable>
<Cooldown>
<Rule>
<IgnoreAggroCap>
<LOSOffset>
<AccuracyPenalty>
<NoPather>
<AIPathToTarget> <Distance>
<EndTag>
<AISetBarricadeState> <Ignore>
<AISetPatherSpeed> <Speed>
<AIShuffle> <DistanceMin>
<DistanceMax>
<CallTag>
<EndTag>
<RepeatTag>
<AOE>
<AOEMaxRange>
<Ability> <Name>
<UnlockType>
<Above>
<AbstractType>
<AccuracyPenalty>
<AccuracyPenaltySettings> <Penalty>
<PenaltyCap>
<PenaltyDecay>
<PenaltyDecayAcceleration>
<MinimumPenalty>
<InnerRadius>
<MaxPenaltyForAreaBonus>
<AchievementName>
<Action> name
interruptable
requestAll
dlcID
unique
netPredict
requestVisual
NetForceRemotePlayerID
Type
sendSimulation
Interruptable
Unique
Persistent
requestSimulation
netForceProxy
KillOnRestart
nethostonly
requestall
dlcId
netreplicate
Enabled
netReplicateCancel
netReplicate
refcounted
NetReplicate
Help
Crosshair
selfinterruptable
stackable
netOwnerOnly
Refcounted
sendAll
<ControlType>
<Conditions>
<Effects>
<Action>
<TriggerFrequency>
<InitialAction>
<NonBreakAction>
<ActionName> Weight
weight
<ActivateTag> name <Tag>
<StartTag>
<TargetEntity>
<Optional>
<UseLimitToEntity>
<LimitToEntity>
<Simulation>
<AdjustProfileStat> <Amount>
<Stat>
<StartTag>
<Optional>
<AdjustTreasure> name <Amount>
<NoAdjustScore>
<StartTag>
<AggroAction>
<Alive>
<AllowAnyTrapPlacement>
<AllowFlatTrapPlacement>
<AllowGroundTrapPlacement>
<AllowMovement>
<AllowNonCharacters>
<AllowWallTrapPlacement>
<AltModel>
<AlwaysRun>
<Ammo>
<Amount>
<AngularVelocity>
<AnimXML>
<AnimXml>
<Animation>
<AoE> SourceEntity
Direction
<ApplyDamageToSource>
<ApplyToSelf>
<AreaBonus> area
delveaudiogroup
visualdamage
firetag
<Assert>
<Attach> model
fromBone
toBone
collision
particle
offset
rotationoffset
usebonerotation
alwaysUpdate
scaleToBoundingBox
removeOnCompletion
UseBoneRotation
bone
detached
removeImmediately
Offset
useBoneRotation
serverSimulate
startAction
removeimmediately
<AttachFadeEffect> <EndDelay>
<EndTag>
<AttachToTarget>
<AttachVisual> name <StartTag>
<Attach>
<Persist>
<EndTag>
<Immediate>
<NeverDetach>
<Visual>
<TargetEntity>
<Optional>
<CallTag>
<AttachToTarget>
<immediate>
<AttachWipeEffect> <SourceEntity>
<TargetEntity>
<GlowEffect>
<Instant>
<EndTag>
<Attachments>
<AttackAngle>
<AutoRespawn>
<BackwardsJolt>
<Bang>
<Barrel> <model>
<BarricadeJump> <EndTag>
<BaseAmmo>
<BaseHealth>
<BaseHealthPercent>
<BaseLevel>
<BasePower>
<BecomeTraitor>
<Below>
<BlobShadowSize>
<BlobShadowTexture>
<BlockPather>
<BlockPatherDynamic>
<Blocked>
<BlockedBy>
<Blocker> <Player>
<Bone>
<BoneAreaBonusCollisionScale>
<BoneCollisionScale>
<BoneName>
<BonusArea> name
bone
radius
offset
<BonusTracker> name <Duration>
<Category>
<Optional>
<Enable>
<StartTag>
<Disable>
<TargetEntity>
<CopyBonusEffects>
<Visual>
<Simulation>
<EndTracking>
<Infinite>
<Bounciness>
<BreakTime>
<Buff> name <Stat>
<Permanent>
<EndTag>
<TargetEntity>
<StartTag>
<Simulation>
<ResetToBaseStats>
<CallTag>
<CameraShake> <StartTag>
<Strength>
<Duration>
<TrailOffDuration>
<MaxDistance>
<Visual>
<CanDoubleJump> <FallThreshold>
<CanRagdoll>
<Cancel> <StartTag>
<Optional>
<optional>
<CancelOnComplete>
<CancelOnSprint>
<CapsuleHeight>
<CapsuleRadius>
<CastDynamicShadows>
<Category>
<ChainCount>
<ChainRange>
<ChandelierKill>
<Character> name <ProtoEntityName>
<Respec>
<CharacterSoundRemappingReference>
<Gear>
<Skin>
<Ability>
<CharacterSoundRemapping> name <SoundEventRemap>
<CharacterSoundRemappingReference>
<ChargeDistance>
<CheckAction> name <Entity>
<PassWhenFound>
<Action>
<FailAction>
<CheckRange> <MaxRange>
<CheckStats>
<CloneSource>
<ClosestUnique>
<Collide>
<CollisionGroup>
<Color>
<Combat> <SetActiveGearAction>
<SetActiveGearActionNoAnim>
<Unattackable>
<RiftAsDamageState>
<Combo> name <Event>
<Conditions> <Power>
<CheckAction>
<TargetEntity>
<Health>
<Blocked>
<GameRunning>
<Targets>
<NotRunningToRift>
<GroupAlive>
<Random>
<Ragdoll>
<EntityCount>
<CheckRange>
<CanRagdoll>
<CheckStats>
<CanDoubleJump>
<PhysicsVelocity>
<ValidSpawnLocation>
<Holding>
<Cone> Angle
Distance
InnerSortDistance
InnerConeWidth
<ControlInput> <TranslationEnabled>
<EndTag>
<StartTag>
<Simulation>
<ControlType>
<Controls>
<Cooldown> min
max
id
<CoopDeadTime>
<CoopOnly>
<CoopPlayer>
<CopyBonusEffects>
<CopyPath>
<CopyStats>
<Cost>
<Count>
<CountAsAlive>
<CreateDecal> <Lifetime>
<Size>
<Rotate>
<Decal>
<Visual>
<CreateEntity> name <StartTag>
<Type>
<Offset>
<UseForwardOfPlayer>
<NoSnapToNavMesh>
<Simulation>
<StartAction>
<UseOrientation>
<CopyPath>
<OrientToNearestSurface>
<OnlyCreateOnNavMesh>
<Rotation>
<UseActionOrientation>
<Bone>
<Optional>
<SetTarget>
<RepeatTag>
<EndTag>
<UseBoneOrientation>
<Visual>
<UseRandomOrientation>
<CloneSource>
<offset>
<UseLaunchOrientation>
<CreateLight> name <StartTag>
<Color>
<Fade>
<Radius>
<Lifetime>
<BoneName>
<PlayOnEntity>
<Visual>
<CreateParticle> name <ParticleName>
<BoneName>
<Offset>
<Persist>
<StartTag>
<NoRotate>
<PlayOnEntity>
<Bone>
<offset>
<Optional>
<EndTag>
<CreatePrefab> <StartTag>
<Prefab>
<Offset>
<NoRotate>
<CreateTarget> <UseFireBracerMethod>
<Distance>
<Simulation>
<UseDropTrapMethod>
<VectorOffset>
<Wobble>
<UseWallTrapMethod>
<DistanceIncrease>
<InvalidPosTag>
<ValidPosTag>
<RepeatTag>
<EndTag>
<Speed>
<Entity>
<StartDistance>
<CritChance>
<CustomTraceBox>
<CustomTraceBoxOffset>
<CustomTraceType>
<DOTRate>
<DamageDealtPercent>
<DamageDirection>
<DamageInfo> <HealthPercent>
<DecreasingActionName>
<VisualDamageType>
<IncreasingActionName>
<ModelSuffix>
<DamageOffset>
<DamageSource>
<DamageTarget>
<DamageType> Multiplier
<Damaged>
<DamagedAction>
<DamagedActionSource>
<DamagedTag>
<Dead>
<DeadTag>
<DeadTime>
<DeaggroAction>
<DealDamage> name <Amount>
<RangedStat>
<DamageType>
<DamagedAction>
<ApplyDamageToSource>
<FriendlyFire>
<DeathType>
<Simulation>
<DOTRate>
<VisualDamageType>
<EndTag>
<StartTag>
<ImpactEffect>
<Melee>
<MeleeRange>
<MeleeArc>
<DamagedTag>
<RagdollVelocity>
<ImpactLocation>
<AOEMaxRange>
<AOE>
<SpellStat>
<DamagedActionSource>
<PlaySound>
<Predict>
<KillTag>
<DamageOffset>
<DamageSource>
<DamageTarget>
<DistanceFallenMultiplier>
<IsCost>
<RepeatTag>
<MeleeStat>
<UseAudioGroup>
<AreaBonus>
<Death> <SetInvisible>
<DeathAction> <ActionName>
<Priority>
<EndTag>
<TargetEntity>
<SourceEntity>
<DeathImmune>
<DeathPoofCheap>
<DeathRagdollPoof>
<DeathTarget>
<DeathType> <ExplosiveGibletDeath>
<DeathPoofCheap>
<DeathRagdollPoof>
<RagdollDeath>
<GibletDeath>
<KillerOverride>
<ChandelierKill>
<DeathTarget>
<TrapGrinderTargetDeath>
<TrapWallVoidTargetDeath>
<TrapWallVoidTargetZombie>
<WeaponCrossbowDeath>
<WeaponVampiricGauntletsDeath>
<Debuff> name <Stat>
<Permanent>
<DoNotCancel>
<EndTag>
<Debug> <StartTag>
<Optional>
<Message>
<Assert>
<Log>
<Decal> texture
weight
<Decoy> <model>
<DecreasingActionName>
<DecreasingDeceleration>
<Description>
<DestroySelf> <ProjectileDoneCheck>
<StartTag>
<Simulation>
<WaitForUpdate>
<Visual>
<DestroyTarget> <StartTag>
<DifferentTeam>
<DiminishingReturns>
<DiminishingReturnsCap>
<DiminishingReturnsDecay>
<Direction>
<Disable>
<DisableFilters> <BecomeTraitor>
<ExitDoor>
<Enrage>
<Disabled>
<DisplayClassName>
<DisplayName>
<DisplayText> <Text>
<EndTag>
<DisplayType>
<Distance>
<DistanceFallenMultiplier> cap
<DistanceFalloff> minDist
maxDist
minDistFactor
maxDistFactor
<DistanceIncrease>
<DistanceMax>
<DistanceMin>
<DistanceTravelled> <Simulation>
<MaxDist>
<MinDist>
<Tag>
<DoAction> name <ActionName>
<Simulation>
<StartTag>
<TargetEntity>
<SourceEntity>
<RepeatTag>
<EndTag>
<Optional>
<Visual>
<OnlyRunWithTargets>
<optional>
<DoNotCancel>
<DoNotCheckTeam>
<Door> <EndTag>
<DotRate>
<DoubleJump>
<DropAction>
<DropTag>
<Duration>
<Dynamic>
<DynamicTriggerHeight>
<EditorModel>
<Effects> <SetAttackAnim>
<LaunchProjectile>
<PlaySound>
<ModifyEnergy>
<Timer>
<Cancel>
<BonusTracker>
<ImpactEffect>
<DoAction>
<DestroySelf>
<DealDamage>
<Wait>
<CreateEntity>
<ActivateTag>
<SetAnimState>
<AttachVisual>
<ResetCompleteTag>
<ModifySpeed>
<SetMovementMode>
<ControlInput>
<Query>
<Buff>
<ModifyHealth>
<PhysicsSetVelocity>
<SetTeam>
<AIActivateFilter>
<AdjustProfileStat>
<CreateParticle>
<TeleportEntity>
<Gibletize>
<AIShuffle>
<SetScale>
<CreatePrefab>
<CameraShake>
<CreateLight>
<AIPathToTarget>
<SetTriggerFunctions>
<CreateTarget>
<TeleportToTarget>
<Ragdoll>
<FireTagOnType>
<Debug>
<SetShowDisabled>
<Debuff>
<PauseTimer>
<FreezeAnim>
<WaitTargetDead>
<AIAttackTarget>
<SwapTexture>
<RemoveGear>
<AISetBarricadeState>
<AISetPatherSpeed>
<PhysicsLaunch>
<PhysicsSetAngularVelocity>
<AttachWipeEffect>
<PhysicsVelocityThreshold>
<PhysicsWaitForRagdoll>
<Revived>
<RunTechtree>
<SetEndlessRunSpeed>
<SetEndlessGoBreak>
<SetEndlessGroupSpacing>
<ModifyOnslaughtUnits>
<SetEndlessKillStreakCashPercent>
<EndlessModifyLootDropRate>
<EndGame>
<MinimapNotify>
<DestroyTarget>
<RunMinecartAction>
<Minecart>
<SoundTrigger>
<MinecartSwitch>
<Door>
<SetModel>
<DisplayText>
<PortalTeleport>
<PhysicsSetKinematic>
<Death>
<Tint>
<BarricadeJump>
<EnableAction>
<GrantSkulls>
<GiveStats>
<SetFallSpeed>
<DoubleJump>
<PhysicsPinRagdoll>
<SetLastDamager>
<GrantAchievement>
<AdjustTreasure>
<TriggerFrequency>
<ResetTriggerTimer>
<DistanceTravelled>
<AttachFadeEffect>
<RepeatCount>
<CreateDecal>
<SetTarget>
<DeathAction>
<MindControl>
<SetVisible>
<SetPlayerCollidable>
<Pickup>
<EffectsAction>
<Enable>
<EnableAction> <ActionName>
<EnableFilters> <Fear>
<BecomeTraitor>
<ExitDoor>
<Enrage>
<EndDelay>
<EndGame> <Onslaught>
<ReachedAction>
<ReachedActionNoNotify>
<EndTag>
<EndTracking>
<EndlessModifyLootDropRate> <StartTag>
<Rate>
<Enemy>
<Enrage>
<Ensemble> <Entity>
<Action>
<ProjectileComponent>
<GearComponent>
<Combo>
<Upgrade>
<AIControllerComponent>
<Techtree>
<CharacterSoundRemapping>
<Character>
<Enter>
<Entity> name
dlcID
dlcId
<Visual>
<Projectile>
<Action>
<UpdateWhenCulled>
<Lifetime>
<DisplayName>
<HudIcon>
<AllowAnyTrapPlacement>
<NetReplicate>
<AbstractType>
<Physical>
<Combat>
<Stats>
<Selectable>
<Infomode>
<Trap>
<MinimapColor>
<MinimapUseBounds>
<NoBlockCamera>
<Description>
<Icon>
<LargeIcon>
<Sound>
<Movement>
<AIController>
<Inventory>
<Character>
<MinimapFoF>
<MinimapSize>
<AllowFlatTrapPlacement>
<VisionAnimation>
<Pickupable>
<InfoMode>
<AllowWallTrapPlacement>
<GroundTrap>
<CountAsAlive>
<AllowGroundTrapPlacement>
<TargetBarHide>
<Object>
<Waypoint>
<MinimapIcon>
<MinimapZOrder>
<GlowUnderCursor>
<NetReplicatePreplaced>
<ForceABBTargeting>
<EntityType>
<MinimapOpenIcon>
<MinimapBangIcon>
<Portal1>
<EditorModel>
<Portal2>
<PositionOffset>
<Prefab>
<Untraceable>
<NoRagDoll>
<Guardian>
<ProportionalRefund>
<NoRagdoll>
<Loot>
<Virtual>
<Trigger>
<TargetBarUseReloadTime>
<TargetBarColor>
<TargetBarDisplayHealth>
<PolygonAccurateTrace>
<EntityCount> <Name>
<Count>
<GreaterThan>
<OwnedByLocalPlayer>
<LessThan>
<EntityType>
<EquipAction>
<Event> <Input>
<Action>
<TargetRange>
<NoCooldown>
<Repeatable>
<TargetConfig>
<Holding>
<Exclusive>
<ExecuteImmediately>
<ExitDoor>
<Explode>
<ExplosiveGibletDeath>
<FMODEvent> Chance
Source
<Fade>
<FailAction>
<FallSpeed>
<FallThreshold>
<Fear>
<File>
<FilterName>
<FinishOnAnim>
<FinishTag>
<FireTagOnType> <CallTag>
<ValidType>
<FirstAttackAction>
<Float>
<Flying>
<ForceABBTargeting>
<ForceZPositive>
<Forever>
<FrameCount>
<Freeze>
<FreezeAnim> <Freeze>
<EndTag>
<Frequency>
<FriendlyFire>
<GameOnly>
<GameRunning>
<Gear> <Name>
<UnlockType>
<GearCapacity>
<GearComponent> name
dlcID
DLCId
<DisplayName>
<ShortDescription>
<LongDescription>
<DisplayType>
<Icon>
<LargeIcon>
<Group>
<Combo>
<Attach>
<Combat>
<MinRange>
<MaxRange>
<Ammo>
<Projectile>
<LaunchBone>
<Rate>
<Controls>
<Reticle>
<WeaponType>
<WeaponAnimType>
<GearUpgrade>
<Melee>
<EffectsAction>
<PlaceEntity>
<CreateEntity>
<PlaceCost>
<PlaceVertical>
<Multiplace>
<PlaceWidth>
<PlaceDepth>
<PlaceSound>
<PlaceCeiling>
<PlaceFlat>
<EquipAction>
<UnequipAction>
<PlaceRotation>
<RotateFlip>
<NoAutoRotate>
<RotateZ>
<HoldTime>
<ZoomFOV>
<PlaceFlatNoGrid>
<PlaceNoTracks>
<PlaceNoPlayer>
<PlaceNoMobs>
<PlaceOverFloorTraps>
<PhysicsPrecache>
<UnEquipAction>
<UseWhileRunning>
<KillRun>
<RecoilSettings>
<AccuracyPenaltySettings>
<CancelOnSprint>
<MaxTargetAngle>
<SwitchAction>
<GearEquipCapacity>
<GearUpgrade>
<GibletDeath>
<GibletType>
<Gibletize> name <Explode>
<Velocity>
<Priority>
<DoNotCheckTeam>
<UseAttachments>
<NoRemove>
<Direction>
<GibletType>
<IgnoreVisibility>
<StartTag>
<TargetEntity>
<Offset>
<KeepCollidable>
<Immediate>
<DamageDirection>
<Giblets> <Ogre>
<hobgoblin>
<WaterElemental>
<Hunter>
<Troll>
<RiftDebris>
<rock>
<wraith>
<kobold>
<OrcArcher01>
<OrcArcher02>
<OrcArcher03>
<OrcArcher04>
<OrcArcher05>
<OrcArcher06>
<orc01>
<orc02>
<orc03>
<orc04>
<orc05>
<orc06>
<orc07>
<orc08>
<orc09>
<shield>
<Barrel>
<Decoy>
<GiveStats>
<GlowEffect> color
falloff
radius
type
<GlowUnderCursor>
<Gnoll>
<Gold>
<GoldPercent>
<GrantAchievement> <AchievementName>
<CoopOnly>
<GrantSkulls> <Count>
<GravityMultiplier>
<GreaterThan>
<GroundTrap>
<Group>
<GroupAlive> <IgnoreType>
<Guardian>
<Health> name <Amount>
<Above>
<Percent>
<Below>
<FailAction>
<HealthPercent>
<HealthPercentage>
<Heavy>
<Height>
<HeightOffset>
<Hide>
<HitChance>
<HoldTime>
<Holding>
<HudIcon>
<Hunter> <model>
<Icon>
<Ignore>
<IgnoreAggroCap>
<IgnoreEntityType>
<IgnoreFriendlies>
<IgnoreInput>
<IgnoreInvalid>
<IgnoreObstacles>
<IgnoreTriggers>
<IgnoreType>
<IgnoreVisibility>
<Immediate>
<ImpactAction>
<ImpactEffect> name <File>
<Visual>
<ImpactLocation>
<IncreasingActionName>
<IncreasingDeceleration>
<Infinite>
<InfoMode>
<Infomode>
<InitialAction>
<InitialSpeed>
<InnerRadius>
<Input>
<Instant>
<InvalidPosTag>
<InvalidType>
<Invalidtype>
<Inventory> <GearCapacity>
<GearEquipCapacity>
<Gear>
<IsCost>
<IsOnTeam>
<IsPrimary>
<JumpVelocity>
<KeepCollidable>
<KeyOff>
<KillRun>
<KillTag>
<KillerOverride>
<LOSOffset>
<LargeIcon>
<LaunchBone>
<LaunchProjectile> name <Simulation>
<StartTag>
<RangedStat>
<Projectile>
<Bone>
<Direction>
<Seek>
<NoAccuracyPenalty>
<SpellStat>
<Count>
<Spread>
<PreSpreadDistance>
<LaunchRange>
<Leash>
<LeashForTraps>
<LeashTime>
<LessThan>
<Lifetime>
<LimitToEntity>
<Log>
<LongDescription>
<Looping>
<Loot>
<LootTable>
<LowHealth>
<Magnitude>
<Mass>
<MaxDist>
<MaxDistance>
<MaxDuration>
<MaxFrequency>
<MaxPenaltyForAreaBonus>
<MaxRange>
<MaxScale>
<MaxTargetAngle>
<Melee>
<MeleeArc>
<MeleeRange>
<MeleeStat>
<MeleeTurnSpeed>
<Message>
<MinDist>
<MinDistance>
<MinDuration>
<MinFrequency>
<MinRange>
<MinScale>
<MindControl> <Simulation>
<Teleport>
<CopyStats>
<EndTag>
<Minecart> name <InitialSpeed>
<EndTag>
<MinecartSwitch>
<MinimapBangIcon>
<MinimapColor>
<MinimapFoF>
<MinimapIcon>
<MinimapNotify> <Forever>
<MinimapOpenIcon>
<MinimapSize>
<MinimapUseBounds>
<MinimapZOrder>
<MinimumPenalty>
<MobHobgoblinHealer>
<MobHobgoblinShaman>
<Mode>
<Model> tag
Distance
<Variation>
<ModelSuffix>
<ModelTag>
<ModifyActions> <Target>
<ModifyEffects>
<ModifyConditions>
<PlaySound>
<ModifyComponents>
<ModifyComponents> name
type
<AnimXML>
<Model>
<PlaceCeiling>
<InitialAction>
<BaseHealthPercent>
<DamageDealtPercent>
<GoldPercent>
<PlaceCost>
<BaseHealth>
<SecondaryJumpStartAction>
<SecondaryJumpEndAction>
<SecondaryJumpPercentage>
<TriggerVolume>
<TriggerVolumeOffset>
<Rate>
<MaxRange>
<PlaceVertical>
<Giblets>
<DeathAction>
<TriggerFrequency>
<StartingHealth>
<ChainCount>
<ChainRange>
<BasePower>
<LootTable>
<ModifyConditions> type <Target>
<Power>
<TargetEntity>
<Random>
<Health>
<ModifyEffects> type <Target>
<Timer>
<DealDamage>
<DoAction>
<Debuff>
<ModifyEnergy>
<PhysicsSetVelocity>
<ModifyHealth>
<AttachVisual>
<CreateEntity>
<ActivateTag>
<SetModel>
<Buff>
<ModifySpeed>
<RunTechtree>
<AdjustTreasure>
<Query>
<TriggerFrequency>
<BonusTracker>
<RepeatCount>
<ImpactEffect>
<LaunchProjectile>
<ModifyEnergy> name <TargetEntity>
<Amount>
<Simulation>
<StartTag>
<NoAccuracyPenalty>
<DOTRate>
<EndTag>
<Attach>
<CallTag>
<Simultation>
<RepeatTag>
<Optional>
<ModifyHealth> name <Amount>
<TargetEntity>
<DOTRate>
<EndTag>
<Attach>
<CallTag>
<Persist>
<StartTag>
<VisualDamageType>
<RepeatTag>
<optional>
<SourceEntity>
<Optional>
<DotRate>
<Visual>
<ModifyOnslaughtUnits> <Unit>
<StartTag>
<RepeatTag>
<ModifySpeed> name <Amount>
<EndTag>
<Movement> <Speed>
<AngularVelocity>
<TerminalVelocity>
<TurnSpeed>
<PatherSize>
<AlwaysRun>
<HeightOffset>
<IgnoreObstacles>
<BlockedBy>
<Float>
<MeleeTurnSpeed>
<NoCollide>
<RepulsorType>
<JumpVelocity>
<MovementCancels>
<MovementCategory>
<Multiplace>
<Multiplier>
<Name>
<NetReplicate>
<NetReplicatePreplaced>
<NeverDetach>
<NextState>
<NoAccuracyPenalty>
<NoAdjustScore>
<NoAutoRotate>
<NoBlockCamera>
<NoBlockPather>
<NoCancelActions>
<NoCollide>
<NoCooldown>
<NoCountKill>
<NoGoBreak>
<NoLeash>
<NoPather>
<NoPhysicsDamage>
<NoPlayerCollidable>
<NoRagDoll>
<NoRagdoll>
<NoRemove>
<NoReset>
<NoRotate>
<NoSnapToNavMesh>
<NoWaitForUnfrozen>
<NonBreakAction>
<NonCollidable>
<NonFlying>
<NonPlayer>
<NonUnique>
<NotPickedUp>
<NotRunningToRift>
<Notify>
<Object> <Name>
<GameOnly>
<Offset>
<Obstacle> onpath
noLosCheck
<Offset>
<Ogre> <model>
<Model>
<OnlyCreateOnNavMesh>
<OnlyRunWithTargets>
<Onslaught>
<OnslaughtCount>
<Open>
<Optional>
<OrcArcher01> <model>
<OrcArcher02> <model>
<OrcArcher03> <model>
<OrcArcher04> <model>
<OrcArcher05> <model>
<OrcArcher06> <model>
<OrcHeavy01>
<OrcHeavy02>
<OrcHeavy03>
<OrcHeavy04>
<OrcHeavy05>
<OrcHeavy06>
<OrcHeavy07>
<OrcHeavy08>
<OrcHeavy09>
<OrcLight01>
<OrcLight02>
<OrcLight03>
<OrcLight04>
<OrcLight05>
<OrcLight06>
<OrcLight07>
<OrcLight08>
<OrcLight09>
<OrcMed01>
<OrcMed02>
<OrcMed03>
<OrcMed04>
<OrcMed05>
<OrcMed06>
<OrcMed07>
<OrcMed08>
<OrcMed09>
<OrcXbow01>
<OrcXbow02>
<OrcXbow03>
<OrcXbow04>
<OrcXbow05>
<OrcXbow06>
<OrientToNearestSurface>
<OwnedByLocalPlayer>
<ParticleName>
<PassWhenFound>
<PatherSize>
<PauseAI>
<PauseTimer> <EndTag>
<Penalty>
<PenaltyCap>
<PenaltyDecay>
<PenaltyDecayAcceleration>
<Penetrating>
<PerSecond>
<Percent>
<Permanent>
<Persist>
<Physical> <TriggerVolume>
<TriggerVolumeOffset>
<Upright>
<CapsuleHeight>
<CapsuleRadius>
<VelocityMultiplier>
<CustomTraceBox>
<NonCollidable>
<StepHeight>
<PhysicsType>
<Shape>
<Mass>
<Bounciness>
<CollisionGroup>
<TriggerNonCollidable>
<Blocker>
<TriggerAttachBone>
<ShootableTrigger>
<ShootableOnly>
<CustomTraceBoxOffset>
<CustomTraceType>
<Ignore>
<GravityMultiplier>
<PhysicsScale>
<StartAsleep>
<BlockPatherDynamic>
<BlockPather>
<NoBlockPather>
<DynamicTriggerHeight>
<PhysicsLaunch> <Simulation>
<StartTag>
<LaunchRange>
<PhysicsPinRagdoll> <Distance>
<Speed>
<PinTag>
<PinTargetEntity>
<PinDestinationEntity>
<EndTag>
<PhysicsPrecache>
<PhysicsScale>
<PhysicsSetAngularVelocity> <Velocity>
<PhysicsSetKinematic> <Dynamic>
<PhysicsSetVelocity> name <TargetEntity>
<Velocity>
<Direction>
<AoE>
<ForceZPositive>
<StartTag>
<Simulation>
<DistanceFalloff>
<NoPhysicsDamage>
<UseTargetDirection>
<PhysicsType>
<PhysicsVelocity> <Direction>
<Velocity>
<PhysicsVelocityThreshold> name <RestTag>
<Magnitude>
<NoWaitForUnfrozen>
<FinishOnAnim>
<EndTag>
<StartTag>
<PhysicsWaitForRagdoll> <StartTag>
<Unragdoll>
<RagdollTag>
<EndTag>
<Pickup> <Simulation>
<Height>
<Distance>
<DropAction>
<TargetEntity>
<DropTag>
<EndTag>
<IgnoreInput>
<SourceEntity>
<Pickupable>
<PinDestinationEntity>
<PinTag>
<PinTargetEntity>
<PlaceCeiling>
<PlaceCost>
<PlaceDepth>
<PlaceEntity>
<PlaceFlat>
<PlaceFlatNoGrid>
<PlaceNoMobs>
<PlaceNoPlayer>
<PlaceNoTracks>
<PlaceOverFloorTraps>
<PlaceRotation>
<PlaceSound> category
<PlaceVertical>
<PlaceWidth>
<PlayOnEntity>
<PlaySound> name <Visual>
<SoundName>
<StartTag>
<KeyOff>
<looping>
<EndTag>
<Looping>
<SoundCategory>
<SourceEntity>
<RepeatTag>
<Optional>
<Player>
<PlayerCollidable>
<PolygonAccurateTrace>
<Portal1>
<Portal2>
<PortalTeleport> <Distance>
<Portrait>
<PositionOffset>
<Power> name <Amount>
<Percent>
<PowerTrickle>
<PreSpreadDistance>
<Predict>
<Prefab>
<Prereq>
<Priority> <Heavy>
<Gnoll>
<MobHobgoblinHealer>
<MobHobgoblinShaman>
<NonFlying>
<Flying>
<Projectile>
<ProjectileComponent> name
dlcID
<Speed>
<Range>
<ImpactAction>
<Penetrating>
<BoneCollisionScale>
<BoneAreaBonusCollisionScale>
<SeekRate>
<ChainRange>
<ChainCount>
<IgnoreFriendlies>
<SeekDelay>
<ProjectileDoneCheck>
<ProjectileOwner>
<ProportionalRefund>
<ProtoEntityName>
<Query> name <StartTag>
<Alive>
<EntityType>
<Distance>
<Team>
<ActionName>
<Simulation>
<NonUnique>
<OwnedByLocalPlayer>
<SetTarget>
<Frequency>
<EndTag>
<Dead>
<ApplyToSelf>
<IgnoreEntityType>
<MinFrequency>
<MaxFrequency>
<RandomTargets>
<Radius>
<Ragdoll> <Animation>
<TargetEntity>
<Unragdoll>
<StartTag>
<Visual>
<RagdollType>
<ExecuteImmediately>
<RagdollDeath>
<RagdollTag>
<RagdollType>
<RagdollVelocity> Direction
Velocity
aoe
direction
velocity
OwnerVelocity
<RagdollXml>
<Random> name
IgnoreBlockers
<Percent>
<FailAction>
<PerSecond>
<RandomTargets>
<Range>
<RangedStat>
<Rate>
<ReachedAction>
<ReachedActionNoNotify>
<RecoilSettings> <Strength>
<IncreasingDeceleration>
<DecreasingDeceleration>
<DiminishingReturns>
<DiminishingReturnsCap>
<DiminishingReturnsDecay>
<BackwardsJolt>
<RemoveGear> <Gear>
<RepeatCount> name <RepeatCount>
<RepeatEndTag>
<RepeatTag>
<EndTag>
<RepeatEndTag>
<RepeatTag>
<Repeatable>
<RepulsorType>
<ResetCompleteTag> <EndTag>
<Visual>
<ResetToBaseStats>
<ResetTriggerTimer>
<RespawnAction>
<Respec> Cost
<RestTag>
<RestartIfSame>
<Reticle>
<Revived> <HealthPercentage>
<StartTag>
<NoCancelActions>
<RiftAsDamageState>
<RiftDebris> <model>
<Rotate>
<RotateFlip>
<RotateZ>
<Rotation>
<Rule> name <Priority>
<DisableFilters>
<Conditions>
<Action>
<Cooldown>
<Disabled>
<EnableFilters>
<Triggers>
<RunAndAttack>
<RunMinecartAction> <RepeatTag>
<EndTag>
<RunSpeed>
<RunTechtree> name <Techtree>
<StartTag>
<RepeatTag>
<EndTag>
<SameTeam>
<Scale>
<SecondaryJumpEndAction>
<SecondaryJumpPercentage>
<SecondaryJumpStartAction>
<Seek>
<SeekDelay>
<SeekRate>
<Selectable>
<SetActiveGearAction>
<SetActiveGearActionNoAnim>
<SetAnimState> <StartTag>
<State>
<RestartIfSame>
<PauseAI>
<CallTag>
<EndTag>
<AllowMovement>
<NextState>
<TargetEntity>
<RepeatTag>
<Visual>
<MovementCancels>
<CancelOnComplete>
<SetAttackAnim> <IsPrimary>
<Visual>
<SetEndlessGoBreak> <BreakTime>
<StartTag>
<NoGoBreak>
<SetEndlessGroupSpacing> <Spacing>
<StartTag>
<SetEndlessKillStreakCashPercent> <StartTag>
<Percent>
<SetEndlessRunSpeed> <RunSpeed>
<StartTag>
<SetFallSpeed> <FallSpeed>
<EndTag>
<SetInvisible>
<SetLastDamager>
<SetModel> name <Model>
<EndTag>
<VariationHack>
<VariationHackMin>
<VariationHackMax>
<NoReset>
<AltModel>
<TargetEntity>
<StartTag>
<ModelTag>
<SetMovementMode> <Mode>
<EndTag>
<TargetEntity>
<SetPlayerCollidable> <NoPlayerCollidable>
<StartTag>
<PlayerCollidable>
<SetScale> <Scale>
<EndTag>
<StartTag>
<SetShowDisabled> <EndTag>
<TargetEntity>
<Optional>
<StartTag>
<SetTarget> <Source>
<SetTeam> <Team>
<TargetEntity>
<StartTag>
<SetTriggerFunctions> <Damaged>
<Enter>
<Touch>
<StartTag>
<Bang>
<Open>
<Notify>
<Collide>
<SetVisible> <Hide>
<Attachments>
<Entity>
<Permanent>
<EndTag>
<Shape>
<ShootableOnly>
<ShootableTrigger>
<ShortDescription>
<Simulation>
<Simultation>
<SingleAttack>
<Size> min
Max
<Skin> <Name>
<UnlockType>
<Sound> <SoundEvent>
<SoundCategory>
<SoundEvent> TriggerType
EventName
Category
<SoundEventRemap> RemapName
remapType
<FMODEvent>
<SoundName>
<SoundTrigger> <StartTag>
<Optional>
<TriggerName>
<TriggerCount>
<TargetEntity>
<UseLastDamager>
<Source>
<SourceEntity> ignore1
ignore2
ignore3
ignore4
Angle
Distance
InnerSortDistance
InnerConeWidth
Pickupable
<Spacing>
<Speed>
<SpellStat>
<Spread>
<StartAction>
<StartAsleep>
<StartDistance>
<StartTag>
<StartingHealth>
<StartingPower>
<Stat> type
op
<State>
<Stats> <BaseHealth>
<BasePower>
<BaseAmmo>
<BaseLevel>
<HitChance>
<CritChance>
<XPValue>
<DeathAction>
<DeadTime>
<CoopDeadTime>
<Gold>
<Team>
<DamageType>
<DeathImmune>
<NoCountKill>
<StartingPower>
<RespawnAction>
<PowerTrickle>
<AutoRespawn>
<StartingHealth>
<StepHeight>
<Strength>
<StuckCheck>
<SurfaceType>
<SwapTexture> <Texture>
<EndTag>
<Permanent>
<SwitchAction>
<Tag>
<TagLibrary> <Model>
<Target> action
effect
NoLosCheck
reachable
condition
<TargetBarColor>
<TargetBarDisplayHealth>
<TargetBarHide>
<TargetBarUseReloadTime>
<TargetConfig>
<TargetEntity> Angle
Distance
InnerSortDistance
InnerConeWidth
Ignore1
ignore1
ignore2
ignore3
ignore4
Range
range
name
Ignore2
Ignore3
Ignore4
Ignore
<Alive>
<Enemy>
<InvalidType>
<NonPlayer>
<Character>
<NotPickedUp>
<ValidType>
<SameTeam>
<Source>
<FailAction>
<IsOnTeam>
<DifferentTeam>
<ProjectileOwner>
<Player>
<MinDistance>
<TargetsInTrigger>
<CoopPlayer>
<Invalidtype>
<Cone>
<Pickupable>
<IgnoreInvalid>
<ValidateTargetInAOE>
<TargetRange>
<TargetingScale>
<Targets> <Obstacle>
<Team>
<Range>
<Priority>
<LowHealth>
<IgnoreType>
<Target>
<ClosestUnique>
<AllowNonCharacters>
<Random>
<Ignore>
<Player>
<Unique>
<UseGearRange>
<TurretYaw>
<TurretPitch>
<TurretCeiling>
<TargetsInTrigger>
<Team> name
melee
id
noLosCheck
reachable
range
dead
<Tech> name <ModifyActions>
<ModifyComponents>
<Techtree> name
type
dlcID
<Tech>
<Teleport>
<TeleportEntity> <Simulation>
<IgnoreTriggers>
<StartTag>
<TeleportToTarget>
<TerminalVelocity>
<Text>
<Texture>
<Timer> name <Duration>
<CallTag>
<EndTag>
<StartTag>
<RepeatTag>
<UseAsResetTimer>
<MinDuration>
<MaxDuration>
<FrameCount>
<Optional>
<Tint> <Color>
<EndTag>
<Touch>
<TrailOffDuration>
<TranslationEnabled>
<Trap>
<TrapGrinderTargetDeath>
<TrapWallVoidTargetDeath>
<TrapWallVoidTargetZombie>
<Trigger>
<TriggerAttachBone>
<TriggerCount>
<TriggerFrequency> name <Multiplier>
<EndTag>
<TriggerName>
<TriggerNonCollidable>
<TriggerVolume>
<TriggerVolumeOffset>
<Triggers> <Damaged>
<Troll> <model>
<TurnSpeed>
<TurretAnimSetup>
<TurretCeiling>
<TurretPitch>
<TurretYaw>
<Type>
<UnEquipAction>
<Unattackable>
<UnequipAction>
<Unique>
<Unit> from
to
Percent
<UnlockType> Cost
LevelName
CampaignName
AutoEquip
Difficulty
VisibleWhenLocked
<Unragdoll>
<Untraceable>
<UpdateFrequency>
<UpdateWhenCulled>
<Upgrade> name
dlcID
DLCId
StartDate
dlcId
<DisplayName>
<Description>
<Icon>
<UpgradeType>
<Cost>
<Techtree>
<Exclusive>
<Prereq>
<LargeIcon>
<UpgradeType>
<Upright>
<UseActionOrientation>
<UseAsResetTimer>
<UseAttachments>
<UseAudioGroup> name
<UseBoneOrientation>
<UseDropTrapMethod>
<UseFireBracerMethod>
<UseForwardOfPlayer>
<UseGearRange>
<UseLastDamager>
<UseLaunchOrientation>
<UseLimitToEntity>
<UseOrientation>
<UsePhysicsController>
<UseRandomOrientation>
<UseTargetDirection>
<UseWallTrapMethod>
<UseWhileRunning>
<ValidPosTag>
<ValidSpawnLocation> <Offset>
<ValidType>
<ValidateTargetInAOE>
<Variation>
<VariationHack>
<VariationHackMax>
<VariationHackMin>
<VariationWeights> <OrcXbow01>
<OrcXbow02>
<OrcXbow03>
<OrcXbow04>
<OrcXbow05>
<OrcXbow06>
<OrcHeavy01>
<OrcHeavy02>
<OrcHeavy03>
<OrcHeavy04>
<OrcHeavy05>
<OrcHeavy06>
<OrcHeavy07>
<OrcHeavy08>
<OrcHeavy09>
<OrcLight01>
<OrcLight02>
<OrcLight03>
<OrcLight04>
<OrcLight05>
<OrcLight06>
<OrcLight07>
<OrcLight08>
<OrcLight09>
<OrcMed01>
<OrcMed02>
<OrcMed03>
<OrcMed04>
<OrcMed05>
<OrcMed06>
<OrcMed07>
<OrcMed08>
<OrcMed09>
<VectorOffset>
<Velocity>
<VelocityMultiplier>
<Virtual>
<VisionAnimation>
<Visual> <Model>
<CastDynamicShadows>
<AnimXML>
<Scale>
<TagLibrary>
<BlobShadowSize>
<BlobShadowTexture>
<MinScale>
<MaxScale>
<AnimXml>
<RagdollXml>
<SurfaceType>
<Portrait>
<DisplayName>
<Giblets>
<DamageInfo>
<TargetingScale>
<BonusArea>
<DisplayClassName>
<VariationWeights>
<UsePhysicsController>
<TurretAnimSetup>
<VisualDamageType>
<Wait> <EndTag>
<StartTag>
<FinishTag>
<WaitForUpdate>
<WaitTargetDead> <Optional>
<DeadTag>
<EndTag>
<RepeatTag>
<TargetEntity>
<WaterElemental> <model>
<Waypoint>
<WeaponAnimType>
<WeaponCrossbowDeath>
<WeaponType>
<WeaponVampiricGauntletsDeath>
<Wobble>
<XPValue>
<ZoomFOV>
<hobgoblin> <model>
<immediate>
<kobold> <model>
<looping>
<model> gibletType
<offset>
<optional>
<orc01> <model>
<orc02> <model>
<orc03> <model>
<orc04> <model>
<orc05> <model>
<orc06> <model>
<orc07> <model>
<orc08> <model>
<orc09> <model>
<rock> <model>
<shield> <model>
<wraith> <model>

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