<Timer>[]
This begins a timer for a particular duration, and when the timer finishes, it activates a tag to set other effects into motion.
Examples[]
<Timer> <Duration>2.0</Duration> <CallTag>DealDamage</CallTag> <EndTag>DealDamage</EndTag> </Timer>
<Timer> <StartTag>GoBreakCallTag</StartTag> <Optional>true</Optional> <Duration>0.01</Duration> <CallTag>RestartGrinder</CallTag> <EndTag>RestartGrinder</EndTag> </Timer>
<Timer name="ResetTimer"> <Duration>20.0</Duration> <CallTag>RestartGrinder</CallTag> <EndTag>RestartGrinder</EndTag> </Timer>
XML Attributes[]
- name - The name given to the timer effect
Nested XML Tags[]
The following tags can be found within the <Timer>:
<StartTag>[]
Causes the effect to not occur until this tag is activated/called.
<Optional>[]
Unsure what this does.
<Duration>[]
This tag specifies a duration in seconds.
<CallTag>[]
This specifies the name of the Tag to "activate" once the timer completes. Other effects which then have <StartTag>TAGNAME</StartTag> will take place, assuming they have been placed somewhere.
<EndTag>[]
This specifies the name of a tag that can be called that will immediately cause the timer to end, effectively short-circuiting its completion.