<Timing> is the opening tag in Timing files, which define break times and gold bonuses in Onslaughts. Timing files always end by closing the </Timing> tag.

<Timing ParTimeSeconds="300">


Tag Attributes Children
<Timing> ParTimeSeconds <Break>


ParTimeSeconds - Always included as an attribute of the <Timing> with a value of the par time of the level in seconds. For Example:

<Timing ParTimeSeconds="300">

Child Nodes

Tag Attributes Children
<Break> NightmareBreakTime

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