|Takes lots of punishment; counts for 5 rift points|
|Multiplier||Blade Staff x 7.0|
Sharp x 4.0
|Specialty||Heavy, charges, stuns|
The spearhead of the horde, ogres are tough, dumb and slow. They deal large amounts of melee damage and are best dealt with from a distance. If the War Mage is hit by their attacks, he will be stunned for a few seconds. Each ogre that escapes through the rift will take 5 Rift points rather than the usual 1 point taken by all other enemies. They also are too heavy to be sprung or pushed by Spring Traps or Push Traps, unless they are upgraded with the Steel Weaver.