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The Mob

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The Mob Shield

The Mob or The Horde is the legion of orcs and their allies that the War Mage or the Sorceress face in Orcs Must Die! or Orcs Must Die! 2.

Lore

Unreasoning, numberless legions of orcs and ogres smash against fortress gates night and day – and sometimes, they even break through. No one knows what they want; all anyone knows is that there are a lot of them, and they’re really, really angry.[1]

Overview of enemies in Orcs Must Die!

Health Attack Reward Rift points
Armored Ogre 3200 ? 100Coin 10
Crossbow Orc 70 75 15Coin 1
Cyclops Mage 760 150 40Coin 1
Fire Baby 55 50 10Coin 1
Fire Ogre 2000 125 50Coin 5
Frost Ogre 2600 125 50Coin 5
Frostbat 220 100 20Coin 1
Gnoll Hunter 650 200 40Coin 1
Hellbat 220 150 20Coin 1
Hobgoblin Shaman 100 0 75Coin 1
Kobold Runner 13 0 10Coin 1
Kobold Sapper 13 300 10Coin 1
Ogre 1600 125 50Coin 5
Orc Warrior 50 75 15Coin 1

Overview of enemies in Orcs Must Die! 2

Health Attack Speed Reward Rift Points Multipliers Characteristics
Light Orc Warrior 50 20 300 10 Coin 1 Burning*5 ; Bleeding*2.5 May have shield
Medium Orc Warrior 80 24 300 15 Coin 1 Burning*8 ; Bleeding*4 May have shield
Heavy Orc Warrior 120 28 300 20 Coin 1 Burning*12.5 ; Bleeding*6.25 May have shield
Earth Lord 300 50 200 Coin 4

Acid/2 ; Lightning/3 ; Piercing/4 ; Cutting/2 ; Explosive*2

Spawns 2 Earth Elementals on death; Very heavy; Immune to poison, burning and bleed
Earth Elemental 150 25 300 Coin 2

Acid/2 ; Lightning/3 ; Piercing/3 ; Cutting/2 ; Explosive*2

Spawns 2 Earthlings on death; Heavy; Immune to poison, burning and bleed
Earthling 40 12.5 400 20 Coin 1

Acid/2 ; Lightning/3 ; Cutting/2 ; Explosive*2

Won't attack players or guardians; Immune to poison, burning and bleed
Kobold Runner 5 0 600 5 Coin 1 Burning*2.5 ; Bleeding*2.5 Won't attack players or guardians; Evades traps
Kobold Sapper 5 75 600 5 Coin 0 Burning*15 ; Bleeding*2 Suicide bomber, targets barricades, guardians and players
Crossbow Orc 60 20 300 15 Coin 1 Burning*7 ; Bleeding*3.5 Ranged attacker, targets guardians and players
Troll 400 30 300 40 Coin 5

Piercing/2 ; Lightning*2.5 ; Ice/2 ; Burning*20 ; Bleeding*10 ; Physics*2

Regenerates health; Heavy; Immune to poison
Swamp Troll 500 40 300 40 Coin 5

Acid/2 ; Piercing/2 ; Lightning*2.5 ; Ice/2 ; Burning*25 ; Bleeding*12.5 ; Physics*2.5

Regenerates health; Heavy; Immune to poison; Poisons targets
Mountain Troll 700 50 200 80 Coin 10 Piercing/3 ; Cutting/1.5 ; Explosive*2 ; Ice/2 ; Lightning*2.5 ; Burning*17.5 ; Bleeding*17.5 ; Physics*3.5 Regenerates health; Very heavy; Immune to bleed, poison and stun
Ogre 400 32|20|10 300 50 Coin 5 Piercing/3 ; Burning*20 ; Bleeding*10 ; Physics*2 Heavy; Attacks stun target
Fire Ogre 500 32|20|10 300 50 Coin 5 Piercing/4 ; Fire /5 ; Ice*2 ; Bleeding*12.5 ; Physics*2.5 Heavy; Attacks stun target; Immune to burning (but not fire)
Frost Ogre 600 32|25|20 300 50 Coin 5 Piercing/4 ; Fire*2 ; Ice/5 ; Burning*65 ; Bleeding*16.25 ; Physics*3 Heavy; Attacks stun target; Immune to frost (but not ice)
Armored Ogre 800 50|25 300 100 Coin 10 Cutting/1.33 ; Piercing/5 ; Burning*40 Very heavy; Attacks stun target; Immune to bleed
Bilebat 130 30 100 20 Coin 1 Piercing*2.5 ; Cutting*2.5 ; Impact*2.5 ; Acid/5 ; Burning*13 ; Bleeding*6.5 Flyer; Immune to poison; Attacks poison target
Frostbat 130 25 100 20 Coin 1 Piercing*2.5 ; Cutting*2.5 ; Impact*2.5 ; Fire*3 ; Ice/5 ; Burning*23 ; Bleeding*6.5 Flyer; Immune to frost; Attacks freeze target
Thunderbat 130 25 100 20 Coin 1 Piercing*2.5 ; Cutting*2.5 ; Impact*2.5 ; Lightning/5 ; Burning*13 ; Bleeding*6.5 Flyer; Attacks with lightning
Hellbat 130 35 100 20 Coin 1 Piercing*2.5 ; Cutting*2.5 ; Impact*2.5 ; Fire/5 ; Bleeding*6.5 Flyer; Immune to burning; Attacks with fire
Fire Baby 8 10 100 5 Coin 1 Piercing*2.5 ; Cutting*2.5 ; Impact*2.5 ; Fire/25 ; Explosive/2.5 Flyer; Immune to burning; Attacks with fire; Moves in swarms
Gnoll Hunter 165 30 720 30 Coin 0 Piercing/3 ; Burning*16.5 ; Bleeding*8.25 Ignores barricades; Hunts guardians and players; melee poison attack
Gnoll Grenadier 200 30 720 30 Coin 0 Piercing/3 ; Burning*16.5 ; Bleeding*8.25 Ignores barricades; Hunts guardians and players; grenade attack
Cyclops Mage 200 40 300 30 Coin 1 Piercing/4 ; Lightning/2 ; Fire/2 ; Ice/2 ; Burning*10 ; Bleeding*5 Ranged attacker, fires magic seeking projectiles draining mana
Hobgoblin Shaman 100 0 300 75 Coin 1 Fire/2 ; Lightning/2 ; Ice/2 ; Burning*5 ; Bleeding*5 Revives dead enemies
Mr. Moneybags 800 0 200 1200Coin 0 Cutting/1.33 ; Piercing/5 ; Burning*40 ; Bleeding*20 Very Heavy; Only appears on Endless Mode; Won't attack players or guardians; Immune to bleed, charm and polymorph
Fire Lord 400 50 200 Coin 4 Fire/5 ; Ice*2 ; Acid/2 ; Lightning/3 ; Piercing/4 ; Cutting/2 ; Explosive*2 Spawns 4 Firelings on death; Very heavy; Immune to poison, burning and bleed
Fire Elemental 150 25 300 Coin 2 Fire/5 ; Ice*2 ; Acid/2 ; Lightning/3 ; Piercing/3 ; Cutting/2 ; Explosive*2 Spawns 2 Firelings on death; Heavy; Immune to poison, burning and bleed
Fireling 60 41 500 20 Coin 1 Fire/5 ; Ice*2 ; Acid/2 ; Lightning/3 ; Cutting/2 ; Explosive*2 Suicide bomber, targets players; Immune to poison, burning and bleed
Water Lord 600 50 400 40 Coin 4 Acid/4 ; Lightning/4 ; Piercing/4 ; Cutting/2 ; Fire*3 ; Explosive*2 Leaves a puddle on death; Very heavy; Immune to poison, burning and bleed
Water Elemental 300 25 300 30 Coin 2 Acid/4 ; Lightning/4 ; Piercing/3 ; Cutting/2 ; Fire*3 ; Explosive*2 Becomes a Water Lord after walking through a puddle; Leaves a puddle on death; Heavy; Immune to poison, burning and bleed
Waterling 150 12.5 200 10 Coin 1 Acid/4 ; Lightning/4 ; Cutting/2 ; Fire*3 ; Explosive*2 Becomes a Water Elemental after walking through a puddle; leaves a puddle on death; Immune to poison, burning and bleed
Hobgoblin Healer 100 0 300 75 Coin ? Fire/2 ; Lightning/2 ; Ice/2 ; Burning*5 ; Bleeding*5 Heals nearby damaged enemies
Ball and Chain 800 40 300 50 Coin ? Piercing/2 ; Burning*15 ; Bleeding*7.5 ; Physics*2 Very Heavy; Buffs nearby orcs; Immune to charm
Yeti 500 40|30 420 40 Coin ? Burning*30 ; Piercing*1.25 ; Fire*3 ; Ice/5 Heavy; hurls ice at range; enrages when damaged; Immune to freeze and frost
Goblin Sapper 60 0 600 30 Coin 0 none Suicide bomber, targets traps and disables them for 10 seconds

References

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