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Maximilian, also known as The War Mage, is a playable character in Orcs Must Die!, Orcs Must Die! 2 and Orcs Must Die! Unchained.

Orcs Must Die![]

The War Mage is the last vestige of The Order commanded to protect from inside the Rift Fortresses the Rifts of the attacking Orcs.

Lore[]

He was initially an apprentice in the Order, and not a very good one. But soon enough, he becomes the only War Mage standing between a bunch of grumpy orcs and the gateway to his homeworld.[1]

Impulsive, stubborn, and not the sharpest tool in the shed, he’s far from the Order’s best and brightest. But these days, with so many rift fortresses to protect from the orc mob, everyone with any magical ability at all is needed on the line. If he’s the last, best hope, then maybe all hope is lost. On the plus side, he loves killing orcs – and he’s really good at it.[2]

After a number of battles, he discovers that Orcs, Ogres, Gnolls and many other creatures seem to now be working together, and the attacks on the Rift Fortresses are becoming far more organised. Soon enough, the Sorceress begins to communicate with him, and encourages him to join her, but he continually resists her influence. Eventually, he decides that the Rifts must be closed, and he does exactly that.

Orcs Must Die! 2[]

The War Mage returns in Orcs Must Die! 2 as a playable character. He relies mainly on traps and weaponry with his main weapon being the Blunderbuss. The Arrow Wall and Tar Pit are available to the War Mage by default, while the Healing Well andDwarven Hammer can be purchased with skulls; all of which are unique to the War Mage. After completion of the game, the War Mage gains the ability to double jump.

Gallery[]

See Also[]

References[]

This article contains information about Orcs Must Die! 1. Click to skip to that section.This article contains information about Orcs Must Die! 2. Click to skip to that section.This article contains information about Orcs Must Die! Unchained. Click to skip to that section.
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